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White Paper:
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The purpose of this White Paper is to propose an alternative to the conventional training methodologies currently in use for the desktop/digital video, compositing and special effects industries. This new epistemic paradigm is based on knowledge being delivered just-in-time - that is, at the moment that the knowledge is required.
Knowledge is applied information that is used to produce results. Training is the delivery mechanism by which this knowledge is imparted to the individual. So the purpose of training is to obtain knowledge to enhance personal productivity, creativity and/or personal satisfaction.
There is a market for training because there is a growing amount of knowledge required of people in this industry. Desktop Video and digital video has opened video production, editing and compositing to a much broader market that continues to grow faster than ever before. Our industry is no longer dominated by a small number of elite practitioners with prohibitively expensive hardware and software. More powerful, more affordable hardware and software is therefore available to more people from a wide variety of backgrounds.
Since 1996, Philip Hodgetts has been conducting field research of our industry with a particular interest in user training. Mr Hodgetts been exposed to the experiences of thousands of end users through face to face classes and workshops he developed and delivered; monitoring email groups and internet forums; and consulting to suggest best practice solutions for end users From this research, we believe there are several critical issues facing our industry:
Current methodologies for training have several limitations. The biggest challenge with training is that, in general, people dont want to learn - they just want to be told enough to get their work done. There is no time for ongoing education when the base level of professional knowledge is increasing exponentially, software updates compound upon each other, and new creative techniques and processes are developed every day. Users are looking for assistance to help them in their work instead of training that attempts to increase their knowledge about the software they use to get their work done.
Our solution to the problems of conventional training is to develop new tools to provide assistance rather than creating different types of training.
The ultimate goal of next-generation assistance tools is that users should be able to use the tools to obtain any outcome the software is capable of. As well as being effective, they should also be economical and easy to use, leading to broad acceptance.
To be effective the assistance would need to be completely modular, delivering well-structured knowledge as and when it was needed, in a form that makes knowledge useful and accessible to the user - at a level they can understand and in a preferred delivery form.
New assistance tools would have the following features:
We can categorize the delivery of knowledge as either linear or non-linear. For example a classroom-type presentation is linear, while mentoring is non-linear.
Classroom-type training has been proven to be the most inefficient. Classes strictly follow a set path, and therefore cannot meet individual needs or take into account the differences in peoples prior knowledge. People want to learn at their own pace, taking their own chaotic path through the information. Another problem with linear delivery is that it does not suit the innate curiosity of the human brain. It also relies on the user stacking up knowledge for possible future use.
In contrast, delivering knowledge through computer allows it to be presented in a non-linear, random access way.
New assistance tools would have the following features:
We can categorize the delivery of knowledge as either static or dynamic. Books, for example, are static storehouses of knowledge, but cannot adapt to the individual in any way. New assistance tools would have flexible delivery and provide the means to customize the level of presentation and style of presentation to the end user.
Neuro-Linguistic Programming has postulated that one differentiator of human behavior is that some people are Form-to-Content (big picture people who go from context to detail) while others are Content-to-Form (from an understanding of the details, context is derived). Conventional training has been based on context - big picture down to small detail. However, with computer-based delivery of knowledge theres no requirement to follow that pattern. It may be easier to just learn an action and how to apply that action than to understand why. Computers also allow multiple media delivery styles: visual messages, audio messages, text, and using the right combination of technologies gives a better user experience.
Some examples of possible customization include:
Do it Now! is the only 21st Century technology to address the real needs of end users: to get their work done productively and profitably. The focus shifts from learning the software to using the software; from ongoing training to Intelligent Assistance. The goal of Do it Now! is to increase user productivity and confidence. Ultimately any process in digital media production, effects and distribution can be mastered.
As shown in the Intelligent Assistants currently available (for Final Cut Pro, Boris RED, Boris FX, Boris Graffiti, Media 100 i, Cleaner and After Effects), knowledge is structured into "How2s" desired outcomes that users want to achieve with the application. These How2s are conveniently structured into 3 levels: Strategies, Techniques, Tactics/Tasks.
Strategies are your overview to a process or How2. They help you focus on what needs to be done in broad terms, and provide context. Its principle goal is to provide direction.
Techniques are not as broad as a Strategy and are not as specific as a Tactic. They are a description of a desirable outcome and they explain the Tactics you would need to use and the order you would need to use them. Its principle goal is to organize workflow across multiple Tactics.
Tactics/Tasks are your steps to success, and are the key to getting your work done as you learn. They both provide numbered, tutorial-style instructions and describe basic activities within the application. Their principle goal is to simplify the use of the application. Tactics and Tasks are complementary. Tactics display all the steps required in a single page that can be printed. Tasks complement this by returning you to the application and delivering the steps one-by-one in a floating Task palette. Some steps are presented as animated "Do it with me" movies so you can perform the steps as you watch and listen.
This deliberate multi-level structure means the user doesnt need to wade through basic information to find what they need. This facilitates easy mastery of core practical and theoretical issues.
Do it Now! allows users to take the quickest path through the knowledge to get their specific task or job done. They learn to use the program by working on their own projects as Super Tutorials with the option of Task palette level instruction on unfamiliar tasks. As these Tasks are used repeatedly they become second nature and the user skips the Task palette and even Tactic steps after a short while. Anytime users stray into new territory they can quickly take advantage of the feature(s) using Task palettes, until that part of the application also becomes second nature.
Intelligent Assistants share some features with conventional forms of training:
This new epistemic paradigm has several advantages over conventional training methodologies:

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Copyright 2001-2008 Philip Hodgetts & Intelligent Assistance, Inc.
216 E. Olive Ave #118, Burbank CA 91502, U.S.A.
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